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3ds vvvvvv
3ds vvvvvv








3ds vvvvvv

Both fans of the original game, and those new to the world of this frown flipping, gravity ripping space explorer would do well to check it out.

#3ds vvvvvv download#

Who knows what kind of new features VVVVVV will get on the 3DS down the line? For now, I can say that this is the best looking, most portable, content-packed initial download of VVVVVV available today. There’s also the fact that the PC/MAC version is just $5.īefore I start sounding too negative, it’s worth pointing out that when VVVVVV was first released on PC, it cost $15, and was missing the level editor, player created levels, and many other features. Knowing that there is a whole sea of user created content for the PC/MAC builds of the game makes it hard to say that the 3DS port is the definitive version of the game. One is that the level editor and importer is missing, which means that until further notice, what you get with your initial download of the game is all the VVVVVV that 3DS players will ever have. There are only two downsides that I can find to this port.

3ds vvvvvv

Thanks to the 3D, the world of VVVVVV feels just that much more like a real (but still thoroughly surreal) place. 3D fixes that instantly, with minimal cost to the developer, financially or creatively. review by Corbie Dillard Fri 30th Dec 2011. Even when created by the most skilled artists, single color sprites tend to looks a little flat. On a stylistic level, 3D works to remedy the primary downside to low resolution, sprite based graphics. The least complex shape seems to cut down on the potential for ghosting or other glitches that can come from misaligned 3D images. It works really well, and pretty much cements my opinion that 3D works best with low res, 2D sprites. The other two big advantages to this 3DS port are the two screens (which make managing the game’s relatively large map a cinch) and (you guessed it) the glasses-free 3D display. My only complaint about the music (and the rest of the game) is that there isn’t more of it. Like the main game, it never gets repetitive by virtue of its consistent charm and technical excellence. Stylistically, it’s somewhat like the classic Mega Man soundtracks, but less beat driven and more melodic, with an encouraging tone being the primary theme throughout. It’s a bit like Yellow Submarine by way of low resolution sprites, and I totally love it. There was a certain weirdness to those days that VVVVVV captures perfectly. Those little anthropomorphic stop signs I talked about earlier, gaggles of flying red skeletons, a giant glowing elephant, flying words like “YES” and “OBEY” are all among the many “characters” you’ll encounter throughout the game. It hearkens back to the days when the Commodore 64 was one of the the most powerful gaming machines on the market, a time when technological and financial constraints made surrealism practically a requirement for most games. Like I mentioned in the intro, the game looks like something from 25 years ago.










3ds vvvvvv